Quote:
Originally Posted by RosenMcStern
As an option: if you like it, use it flat. If you do not, use the dice.
ALL systems (including D&D) use the same system: damage is weapon + personal. The difference is just:
SYSTEM--|D&D/RQ4|GURPS/Pend|BRP/MRQ
Weapon--|-Random|--Fixed---|Random
Personal|-Fixed-|--Random--|Random
All combinations were attempted except the Fixed/Fixed that would be incredibly boring. Frankly, I think fixed damage for weapons is not realistic (there are many ways you can deal an effective blow with a weapon, and a die roll is a good way to represent them), so it all boils down to whether your STR provides a fixed amount of damage or a rolled amount.
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Tri-Stat used Fixed/Fixed. There was an optional rule for rolling on a table
to multiply the fixed damage by a percentage modifier to give more varied results.
You could to the same to BRP with Fixed/Fixed damage multiplied by a D10 roll for 10% to 100%.