Quote:
Originally Posted by Tywyll
That's pretty cool. Perhaps starting skill in a spell could be different for hard spells and VHard spells. Though, the next question is: how do you learn them at character creation? Can you just put 1% into them and then get them at 30%+1%+Magic Category+Magery?
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Isn't it redundant to add Magic category PLUS Magery if Magery and Magic category are functions of POW ?
I also think fatigue costs should be doubled to adequate MP costs.
I mean, casting a firebolt that deals 3d6 damage to a target with a 3 MPs expanse doesn't seem right to me, and most GURPS fatigue costs 1 to 4 fatigue points as far as I remember.