Thread: Gurps magic
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Old May 13th, 2008
Tywyll Tywyll is offline
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Quote:
Originally Posted by Mugen View Post
Isn't it redundant to add Magic category PLUS Magery if Magery and Magic category are functions of POW ?
Yes, I've been struggling with that actually.

Quote:
I also think fatigue costs should be doubled to adequate MP costs.

I mean, casting a firebolt that deals 3d6 damage to a target with a 3 MPs expanse doesn't seem right to me, and most GURPS fatigue costs 1 to 4 fatigue points as far as I remember.
I disagree. 1 Fat in Gurps = 1d6 damage or 1 pt of armor. This is the same as it is now in BRP, at least in the Wizardry system. They are pretty much dead on equal.
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