Thread: Gurps magic
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Old May 13th, 2008
Tywyll Tywyll is offline
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Join Date: Apr 2008
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Quote:
Originally Posted by peterb View Post
Perhaps, I think a base chance around 35-40% is reasonable. Spells in Gurps are much more like recipes, they are not full-blown widely applicable skills, which IMHO warrants the relatively high base chance.
Which still leaves the problems of figuring out how a new character 'buys' spells with his starting points.
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