Thread: Gurps magic
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Old May 13th, 2008
peterb peterb is offline
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Quote:
Originally Posted by Mugen View Post
Really ?

I had the following RuneQuest 3 references in mind :

A 1-point spirit magic spell deals 1d3 damage.
A 3-points divine magic spell (which means 3 POW were sacrified to learn this spell) deals 3d6 damage.
In Sandy Petersen's Sorcery rules, a X intensity spell deals "1dX" damage.

Yes, Firearrow and Fireblade have a higher damage/MP ratio, but they require a weapon to be effective.

Our references are very different
But also note that the firearrow and fireblade spells replaces the damage of the weapon and the size of the weapon does not matter, its the fire that does the damage. And they also doesn't ignore armour (as disruption does).

The higher cost of divine magic is partly due to their near automatic chance of success and their long range and duration. I still think Gurps magic fits like a glove with the existing magic systems.
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