Quote:
Originally Posted by Mugen
Really ?
I had the following RuneQuest 3 references in mind :
A 1-point spirit magic spell deals 1d3 damage.
A 3-points divine magic spell (which means 3 POW were sacrified to learn this spell) deals 3d6 damage.
In Sandy Petersen's Sorcery rules, a X intensity spell deals "1dX" damage.
Yes, Firearrow and Fireblade have a higher damage/MP ratio, but they require a weapon to be effective.
Our references are very different 
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Yeah, I'm referencing the new BRP Magic system. A character with Blast does 1d6 damage per MP (no hit locations). A character with fire/cold does 1d6 over an area, and each MP either increases that by d6 or increases the area.
I won't be playing with Hit locations, personally, so the BRP method (as well as the possible Gurps conversion) works just fine with the slightly higher damage.