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Old May 14th, 2008
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Harshax Harshax is offline
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Quote:
Originally Posted by Lord Twig View Post
Not everything that 4e proposes is bad. The idea of moving around in combat is good, but I honestly do not like the way that they have implemented it.
BRP already has many of what 4e thinks is new: Brutal critical hits, knockback with bludgeon weapons, impales with piercing weapons. All it is missing is simple mechanics for feints, or to borrow from Savage Worlds 'Tricks'.

A 'Trick' is any maneuver in combat that is meant to lower someone's defenses. It could be anything from the classic [looking over opponent's should] and saying 'Glad you finally showed up', to throwing sand in someone's face, or an intimidating shout.

Tricks can be Agility tricks (feints), Psychological (POW, eg: intimidate), or Intellectual.

This is resolved with opposed rolls on the resistance table. Dex vs Dex, Pow vs Pow, or Int vs Int. If successful, you lower your opponent's defense by 10% until the beginning of your next turn. Optionally, crits could lower defenses even more.

Feints force your opponent to move 1m in any direction. If this would cause them to fall off a cliff or into lava, they get to make a DEX or Luck roll to fall prone.

To Summarize, tricks and maneuvers offer more combat options without excessive rules. Use tricks when you cannot overwhelm your opponents defenses. Use feints to control the battlefield. Optionally, Feints could be a skill.

Quote:
BRP could use this I guess, but I won't. Powers, feats, whatever you call them, BRP doesn't need them in my opinion.
No, BRP doesn't need feats and powers. It might be able to use a method for players to exert some narrative control through spending temporary POW, such as temporarily improving damage, skill competencies, or just damage soaking. Very minor things, IMO.

For 1 pt. Temporary POW =
+5% to Skill Check
+1 damage
Soak 1 HP
Be Heroic

Or something like that. You get the picture

Last edited by Harshax; May 14th, 2008 at 04:30.
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