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Old May 14th, 2008
frogspawner frogspawner is offline
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Join Date: Oct 2007
Location: Bingley, Yorkshire
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Quote:
Originally Posted by Lord Twig View Post
<snip>
There is more, but you get the idea.
I guess I can sum up everything above with the simple statement that I fundamentally disagree with WotC’s design philosophy for 4th edition.
Yes, that stuff looks bad to me, too. Are you sure about this? What are your sources?

Quote:
Originally Posted by Harshax View Post
I'd say one of the more innovative concepts in 4E is the idea that combatants tend to be pushed, pulled, shifted, or slid around the battlefield.
Yes, more fluid melee is good. I use a simple system, which seems to work nicely: anyone attempting to dodge has to step back (or go prone, if there's nowhere to retreat...).
Quote:
Originally Posted by Harshax View Post
The idea that everyone has powers is also pretty neat, in the sense that it gives some narrative control to the players. This could easily be incorporated using a character's POW. Much like spellcasters using POW to fuel spells, combatants could use POW to capitalize on martial exploits and thereby perform a few neat tricks. Could BRP use this? Maybe?
I like this idea, if the "powers" for warrior-types can be made out to be combat techniques (not out-and-out magic). Most Feats seem suitable.

Quote:
Originally Posted by NickMiddleton View Post
This is covered in the optional "Fate point" mechanic in BRP. ... In a RQII/III game where skills over 100 are theoretically possible but rare and noteworthy then I think some extra benefits of exceptional skill would be good - whether something like Land of Ninja's ki skills or MRQ's Legendary Abilities done right.
RuneLords in RQII got specific unique abilities for weapon skills over 100, which might be a source of inspiration.
Exactly so.
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