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Old October 17th, 2007
Nightshade Nightshade is offline
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Quote:
Originally Posted by Lord Twig View Post
One of the reasons why our characters did not die more than they did in our RQ game was because of hit locations. There was a good chance that you would be taken out by a limb being "functionally incapacitated" and be out of the fight. As long as your group won the combat in the end you would be healed up while the others would be captured or "put to the sword".
Sure. But over the course of a campaign, its not hard to catch a head, chest or abdomen shot, and if that happens to be the crit (just about as likely as not), that's pretty much that in many cases.

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Another was admittedly a house rule where you made progressively tougher Con rolls when you were at 0 general HPs or less till you hit -10. At that point the Con roll was Conx0, which you of course failed automatically.
And that's certainly an alternate approach to the hero point style mechanics, but I'd argue I'd rather have a core mechanic that isn't as forgiving and a limited bail-out mechanic in many cases.

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Failing either of those, or getting your head severed or something like that, there was always the Resurrection spell to fall back on. Although we had a couple Humakti who managed to make it to retirement without ever dying. Actually I think they might have been a little disappointed about that.
Note that's not much help until one starts running into runic characters, though.
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