Halving rule works well with both skills 200+, but is broken with, say, a 150 vs. 90. (101 vs. 90 is actually WORSE than 100 vs. 90) So they fixed it with the Player's update, which is less effective at 200+ level but works well at 101-190 level. But characters rarely have more than 200, so it is a better solution. Overall is is acceptable. But dropping the resistance table was a bad idea.
I think STR 50 vs. STR 90 must not be resolved on the resistance table, but as an opposed roll of STRx1 as a skill. This handles STR 200 vs. STR 21o equally well. Resistance table is for characteristics up to 20-25, it breaks after 30.
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