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I concluded after some thought that a) a lot of this stuff is covered in the new BRP in the Spot Rules and b) they are functions of skill (i.e. experience and training) not raw ability (i.e. stats).
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No reason to go into that too much since Nick has beaten me to it (again

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To add to it, however, there is one little thing that D20 does that would benefit BRP skills. The way d20 shows how each skill is used in the skill description is a very good idea. That way all the different uses of a skill (feints, increasing parry, increasing damage, skill specializations, etc.) could all be rolled up nicely into the skill description text.
There are two issues with that, though. One is that each skill description would become very long (although you could do it by type, such as combat/weapons skills, knowledge skills, etc.) and the joyous freeform skills creating rampant in CoC (flail about wildly 25% 1d4 damage) would be harder for GM's to just "wing it" if they went with this idea.
I agree with Nick that keeping skills (and not having gobs of feats, modifiers, etc.) as the basis for the majority of player rolling is the way of BRP.
After all, what good is having Warhammer 138% if some mook with lots of POW/MP's can be just as good as you are for a bit, or someone has some modifier that makes their 80% skill better than your 100%+ skill? Skills should represent a field of study/compentence in its' entirety.
:focus:
One disturbing thing I noticed is the "movement around the battlefield" effects described. My question is "why"? PC's can move around just fine, or use magic items/spells/tech items to enhance it...so why make more rules?
My other contention with 4E is the bizzare leveling and character pigeon-holing that is increasing with each new iteration. It was bad when everyone in the world was 0 level, but they almost fixed it (although commoners are pretty worthless, but at least they finally have skills...) in 3E, but now in 4E it seems like depending on who you are fighting your HP's change...
Needless to say, color me unimpressed with 4E. I only play two systems (BRP and D20) and it shall remain so for a very long time.
-STS