Yeah I agree, $100 dollars for research material isn't worthwhile for a couple of ideas to translate into BRP.
That said, I think there a few more gems that you can extract from the teaser material. For one, i like the concise energy types (fire, cold, radiant, necrotic). Nice concept of spell 'trappings' couple with Savage Worlds generic magic system could be a nice alternate for BRP. (actually, I'm prone to borrow from SW whose design is more like BRP than D&D - i just don't care for 'levels')
I also like the advice in skill challenges (too long to post here, and writing from my pda is hell on the thunbs)
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