Quote:
Originally Posted by Trifletraxor
AP, is that armor points or armor piercing?
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Armour-piercing. The round ignores that many points of the targets armour. No matter how high the AP value Armour cannot be reduced below zero.
i.e. Lt Bill Shut fires his M16 at a an eldritch horror with 6 armour points. The 5 points of armour-piercing reduce this to 1 point. If the horror had only 3 armour points then this would be reduced to zero the 2 extra points are lost
Quote:
Originally Posted by Trifletraxor
Metric calibre rounded up, can you explain how that a bit more?
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The maximum damage a pistol inflicts is a die with as many sides as the pistol round's calibre rounded up to the nearest die size.
i.e. a 9mm pistol round does 1d10 damage.
a 5.56mm pistol round does 1d6 damage.
Al