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Old May 14th, 2008
frogspawner frogspawner is online now
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Join Date: Oct 2007
Location: Bingley, Yorkshire
Posts: 686
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For me, the useful bits appear to be:
- Encounter-long spell durations (frankly, just openly acknowledging an existing state-of-affairs - that they're too much bother to administer!)
- Um... that's it.
(OK, Social Encounters sound intriguing and may turn out useful, too).

The "Points of light in a dark world" setting idea is cool. But that's not Rules. And my campaign seems to be heading that way already, anyway...

Other things we learn - D&D is being changed again, so they can sell more books; and though many of the changes are actually improvements, many more are not. We are reminded that D&D is grotesquely rules-heavy, overly prescriptive (controlling, not enabling) and, increasingly and sadly, just a silly kids game.
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