Quote:
Originally Posted by NickMiddleton
So the lucky farm boy (POW 18) is better at Intimidation than the veteran Soldier (POW 12), the smart kid (INT 18) better than the average adult hustler (INT 12), the graceful apprentice (DEX 18) better than the normally co-ordinated Guard (DEX 12)?
I concluded after some thought that a) a lot of this stuff is covered in the new BRP in the Spot Rules and b) they are functions of skill (i.e. experience and training) not raw ability (i.e. stats).
Nick
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I've only actually played Savage Worlds once so the following observation may not be too robust.
But it seemed that SW mechanics are much more characteristic based than BRP.
So shouldn't Tricks, Taunts, Intimidates be skill-based for the Active party? And maybe Passive highest of (Characteristic x5 or Skill)?
So Lucky Callow Youth (Pow 16 and Intimidate 20%) only uses his 20% as Active when intimidating but 80% when resisting Intimidation. Whilst Big Bastard Sergeant (Pow 12 and Intimidate 100%) uses 100% as Active and (because he understands Threats) 100% as Passive to defend against Intimidation.
However my favourite mechanism for such grooviness comes from PenDragon pass and its rule for 'Feats' (my D&Dphobia being what it is I rename them 'Stunts' but use the rules unchanged)
Al