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Old May 14th, 2008
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Harshax Harshax is offline
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Quote:
Originally Posted by Al. View Post
I've only actually played Savage Worlds once so the following observation may not be too robust.

But it seemed that SW mechanics are much more characteristic based than BRP.

So shouldn't Tricks, Taunts, Intimidates be skill-based for the Active party? And maybe Passive highest of (Characteristic x5 or Skill)?
Savage Worlds is more like BRP, in the sense that you have a very clean rule set that tries to do the most with its basic elements, as opposed to tacking on more rules. eg. Tricks offer a huge variety of tactics without having to spell out rules for trip, feint, disarm, intimidate, sand in eyes, etc. That would be an entire volume if printed for D&D.

I don't know the best way to implement tricks yet, but I'll probably use Characteristic vs. Characteristic. Otherwise there would be too many skills, thus defeating the point. Though, upon rereading your post, I must say I'll have to give it some thought. (Maybe broad trick skills based on Dex, Pow, and Int. With the option to use your raw Characteristic, or your skill [which can be improved only through experience])
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