Thread: Psionics in BRP
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Old May 15th, 2008
frogspawner frogspawner is offline
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Join Date: Oct 2007
Location: Bingley, Yorkshire
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Quote:
Originally Posted by Greymagius View Post
Does BRP psi require skill or a stat based roll to use?
Do they require 'magic/psi' points based off power?
How do they compare to 'Magic' or Sorcery in usefulness?
Can they be improved and added to in play?
Is there an advantage in choosing 'Psi' over other meta-physical arts?
BRP0's Psychic Powers are like this:
Require skill-rolls for each power;
Use Power;
Judge their usefulness for yourself (Astral Projection, Aura Detection, Clairvoyance, Cryokinesis, Danger Sense, Dead Calm (resiste mental shocks), Divination, Eidetic Memory, Emoption Control (in others), Empathy, Intuition, Levitation, Mind Blast (stunning), Mind Control, Mind Shield (prot.v.mental attacks), Precognition (!), Psychometry, Pyrokinesis, Sensitivity (to supernatural presences), Telekinesis, Telepathy (mind reading/communication));
Improve like normal skills, and new powers can be gained by training and POW sacrifice;
Not sure what you mean by 'other metaphysical arts'.
I hope this helps.
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