Quote:
Originally Posted by Al.
I agree with the desire to avoid skill list bloat. Anyone who has compared combat tactics in RQIV:Adventures in litigation and the same in Pendragon can see how having a skill for every eventuality can turn a fun tactical decision into a chore. (Example Pendragon if I want to get past your armour I declare double feint and roll under the lowest of my weapon skill and my Dex score; RQIV I have to develop a separate skill called double feint so after having invested in that why would I use any other tactic?)
However SW uses skills for the offensive for Taunt and Intimidate and BRP could do too. In fact the BRP skill specialisations rules potentially make this easier.
Al
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Note that it is possible to use broader skills with specialisations to avoid the need to develop too many skills.
For instance, you could have :
1 Hand Melee : 37%
*1 Handed Sword : +32% : 69%
*Dagger : +12% : 49%
*Double Feint : -25% (Untrained) : 12%
2 Hand Melee : 14%
*2 Handed Sword : +12% : 36%
And so on...