Quote:
Originally Posted by Al.
Another 'I suppose'.
I cannot abide a default low chance of success in percentile games. I do not understand why 'all else being equal' the chance to succeed isn't 50:50 and I am struck by the irony of a crap listener making you more likely to move quietly so I suppose I could use the 'for skills' formula to add a blanket +50 to skills for an uncontested test
Al
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I totally agree! I personally think its simply an artifact from RQ1&2 being written in an era where all new PC's were supposed to be absolute crap at start. Lacking situational modifiers didn't help at all. That was something good that Rolemaster brought to the table with their skill system, and percentile games in general.