Quote:
Originally Posted by Al.
I've only actually played Savage Worlds once so the following observation may not be too robust.
But it seemed that SW mechanics are much more characteristic based than BRP.
So shouldn't Tricks, Taunts, Intimidates be skill-based for the Active party? And maybe Passive highest of (Characteristic x5 or Skill)?
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That was the tact the Masterbook/TORG/Shatterzone games took, and it seemed to be fine there.