I like the idea of rolling damage dice, but I also like the idea of more granularity. I have come up with the following. Obviously some people won't like it. An option would be to just add +1d6 for every 16 after 33 or 49, depending on when you thought that the granularity was no longer useful.
STR+SIZ = Damage Dice = Average Damage
01-04 = -1d6 = -3.5
05-08 = -1d3+1 = -3
09-12 = -1d3 = -2
13-16 = -1 = -1
17-20 = 0 = 0
21-24 = +1 = +1
25-28 = +1d3 = +2
29-32 = +1d3+1 = +3
33-36 = +1d6 = +3.5
37-40 = +1d6+1 = +4.5
41-44 = +1d6+1d3 = +5.5
45-48 = +1d6+1d3+1 = +6.5
49-52 = +2d6 = +7
53-56 = +2d6+1 = +8
57-60 = +2d6+1d3 = +9
61-64 = +2d6+1d3+1 = +10
65-68 = +3d6 = +10.5
etc...
Edit: Hmmm... Just had a thought. You could replace the 1d3+1 with 1d4 and you would get a pretty good progression as well.
STR+SIZ = Damage Dice = Average Damage
01-04 = -1d6 = -3.5
05-08 = -1d4 = -2.5
09-12 = -1d3 = -2
13-16 = -1 = -1
17-20 = 0 = 0
21-24 = +1 = +1
25-28 = +1d3 = +2
29-32 = +1d4 = +2.5
33-36 = +1d6 = +3.5
37-40 = +1d6+1 = +4.5
41-44 = +1d6+1d3 = +5.5
45-48 = +1d6+1d4 = +6
49-52 = +2d6 = +7
53-56 = +2d6+1 = +8
57-60 = +2d6+1d3 = +9
61-64 = +2d6+1d4 = +9.5
65-68 = +3d6 = +10.5
etc...
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The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
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Last edited by Lord Twig; May 15th, 2008 at 17:54.
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