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Old May 15th, 2008
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NickMiddleton NickMiddleton is offline
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Location: City of the Sons of the Yew aka Eboracum
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Quote:
Originally Posted by Tywyll View Post
Do you mean the 'anti-parry' rules that RL got, or were there other abilities detailed somewhere else? If so, where were those rules detailed?
Err, yes! (Couldn't actually remember for certain earlier!) Hold on, I have a copy here..

RQII page 55 - Combat benefits lists 4 advantages / "powers" of Combt Skills of 100%+:
  • You can reduce you opponents Defence score by the amount your skill exceeds 100
  • An opponents parry is penalised by the same amount
  • your special and critical chances are increased (note - for a skill of 120 this means that your opponents are penalised -20 from Defence AND Parry against you, AND you get specials on 24 or less and crits on 6 or less..
  • Splitting Attacks or parries down in to blocks of 50 or more.

Non-Fighting skills help you using the RQII opposed skill mechanic - so Hide 120 penalises Spot Hidden attempts against you by 20 points...

Quote:
Originally Posted by Harshax View Post
I don't know the best way to implement tricks yet, but I'll probably use Characteristic vs. Characteristic. Otherwise there would be too many skills, thus defeating the point.
Why not use existing skills? The appropriate weapon skill or Dodge for feints, Fast Talk or Perform for verbal bluffs / intimidation (with perhaps bonus for high stats or flashy skills, depending on the specific tactics), Throw for tossing sand (or a bowl of gruel or a handful of food scraps) in someone's face (and that's surely simply a thrown attack not intended to cause direct damage?). Reading the deception would be a matter of Insight, or Spot, whilst avoiding the stuff in the face is a Dodge.

As I suggested earlier, I'm really not sure BRP needs anything adding to do all these things - it just needs spelling out for players and game masters to see how to use the existing rules and skills to achieve the same effect.

Cheers,

Nick
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