Quote:
Originally Posted by Tywyll
Do you mean the 'anti-parry' rules that RL got, or were there other abilities detailed somewhere else? If so, where were those rules detailed?
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Err, yes! (Couldn't actually remember for certain earlier!) Hold on, I have a copy here..
RQII page 55 - Combat benefits lists 4 advantages / "powers" of Combt Skills of 100%+:
- You can reduce you opponents Defence score by the amount your skill exceeds 100
- An opponents parry is penalised by the same amount
- your special and critical chances are increased (note - for a skill of 120 this means that your opponents are penalised -20 from Defence AND Parry against you, AND you get specials on 24 or less and crits on 6 or less..
- Splitting Attacks or parries down in to blocks of 50 or more.
Non-Fighting skills help you using the RQII opposed skill mechanic - so Hide 120 penalises Spot Hidden attempts against you by 20 points...
Quote:
Originally Posted by Harshax
I don't know the best way to implement tricks yet, but I'll probably use Characteristic vs. Characteristic. Otherwise there would be too many skills, thus defeating the point.
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Why not use existing skills? The appropriate weapon skill or Dodge for feints, Fast Talk or Perform for verbal bluffs / intimidation (with perhaps bonus for high stats or flashy skills, depending on the specific tactics), Throw for tossing sand (or a bowl of gruel or a handful of food scraps) in someone's face (and that's surely simply a thrown attack not intended to cause direct damage?). Reading the deception would be a matter of Insight, or Spot, whilst avoiding the stuff in the face is a Dodge.
As I suggested earlier, I'm really not sure BRP needs anything adding to do all these things - it just needs spelling out for players and game masters to see how to use the existing rules and skills to achieve the same effect.
Cheers,
Nick