Quote:
Originally Posted by Shaira
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The big thing is not to think of D&D psionics. They're nothing like - if anything they're maybe more comparable to the old Traveller psionics, or maybe even Space Opera (now that *was* a psionics system!).
Cheers,
Sarah
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Fantasy Games Unlimited
Dear gods, I loved that game! The only psi power it didn't do in some form was shapeshifting (a la the Fir Bolg from Julian May's the Saga of Pliocene Exile, or the Psychon Maya from Space: 1999). We used the weight from Teleportation as the base cost and multiplied the (ongoing) cost by 2 for every half-again bigger or smaller than actual weight.
It covered all my favorites well. The Lensmen, John Carter of Mars, Flash Gordon, Buck Rogers, Hammer's Slammer, Ann Maxwell's The Fire Dancer trilogy, Gordon R. Dickson's Space Paw, Dune and, of course Star Trek & Star Wars (& lots more that I can't remember off-hand 8( ).
3-D space combat was first rate too!
But NPC's were a pain to write up (quickly).
Take care,
-Bander