Quote:
Originally Posted by sladethesniper
...a GM's skill and ability to craft a fun story is far more important.
-STS
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Plus player ability has a lot to do with making the game fun as well. Remember, our game play is all about a group effort and if the group doesn't make the game fun, then the game won't be fun.
As far as role-play vs roll-play, the ability to do that is entirely in the hands of the group as well. Personally, I've never liked level based systems, though I have pulled things from those systems in the past and have even run 2 3.5 campaigns, very successful campaigns at that.
I never have to worry about needing players and when we've had players leave the group due to real life issues, I've always been able to replace them at a moments notice. I've even had too many players on occasion, I prefer to run only 6 players at my games.
Anyway, I'm sure we'll be able to look at 4th edition and get what we want out of it, but each person's mileage will vary.