Quote:
Originally Posted by Nightshade
I'm of the school that says that manditory (as compared to optional) personality mechanics are often anything but a benefit to roleplay).
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Not to expel you from that school, or apply to it, but I'd like to know why you think personality mechanics don't benefit roleplay. Why are personality mechanics different from injury mechanics? How is it, that you can accept 'Taking 14 points of Damage, suffering a major wound and losing 1d3 points of APP', but not 'Try as you might, but you can not overcome your lustiness'? [Pendragon Reference]