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Old May 26th, 2008
Nightshade Nightshade is offline
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Quote:
Originally Posted by Harshax View Post
Not to expel you from that school, or apply to it, but I'd like to know why you think personality mechanics don't benefit roleplay. Why are personality mechanics different from injury mechanics? How is it, that you can accept 'Taking 14 points of Damage, suffering a major wound and losing 1d3 points of APP', but not 'Try as you might, but you can not overcome your lustiness'? [Pendragon Reference]
Because frankly, the way you respond to physical injury is almost always a more coarse process and less tied up with your characterization than the way you respond to being seduced. Fundamentally a screw-up in how physical mechanics works doesn't throw off characterization (it might throw off suspension of disbelief or genre emulation, but those aren't the same thing and are, on a piece by piece basis, less disruptive of someone's ability to play their character).

In theory a set of mechanics could do so with enough modifiers, but in practice even if you had such a set, that would just mean in practice the GM was running your character as much as you are, because he'd have to make too many ad-hoc decisions too often.

Last edited by Nightshade; May 26th, 2008 at 18:06.
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