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Originally Posted by Ars Mysteriorum
I'd just like to add my voice to the chorus of people who don't think D&D is an RPG. I'd classify it more as a tactical/strategy game with social mechanics. When I say "social mechanics," I'm referring to skills like "Bluff" and "Diplomacy," not players interacting under the guise of a persona. Also, I think the use of props that can potentially enhance the idea that the character is NOT the player (having a miniature represent the character rather than the player himself), this further distances the connection between the player and playing the role of his character.
For me, the system is so intensely gamist as to render the attention to mechanics as paramount rather than actually playing a role in the sense of taking on a persona.
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You speak mainly from 3rd edition, no? I agree this is a rather cumbersome and not easy to use game. But its still a kind of roleplaying game for many people. 4e does not maintain this. They changed the 3e rules extremely. Its not more a rpg than say Advanced Heroquest or Heroscape or Warhammer Mordheim. Eg not using Miniatures and battlemaps is not intended, its a must. I would say playing it is a mix between a mmorpg computer game and board game. And DDI (D&D Interactive) the new subscribable online service of Wizards contributes to this feeling
Quote:
Originally Posted by Ars Mysteriorum
That said, I like D&D for what it does: offer a strategy/tactical fantasy game of epic power levels. I like to attempt to play a character, but most people I play with have been turned off by such concepts. I've even had a player respond, "Oh... you do it THAT way... that's all right." As in, he didn't want to act out a role in his roleplaying game. Very, very odd.
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Yes I observed similar things. The D&D crowd is sometimes a strange kind of roleplayer.