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Old October 17th, 2007
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Joseph Paul Joseph Paul is offline
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Join Date: Sep 2007
Location: Indianapolis
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It looks like people are seeing two different models here.

One is the make it from the ground up model whicj includes things like Tweaker's suggestion of EABA's Stuff and Flying Mices design supplements. Other things that would fall into that category are The GURPS vehicle design books, HEROs vehicle design books, BTRC's VDS book, and the various iterations of Traveller's design sequences.

The other is the Rip and Convert model. Find a game that has the stuff you want in it and convert the stats to your game.

The former gives you control over what you create - it is just right. The latter allows you to use all of the previously published gearhead stuff for your game with out having to wade through real world stats. The problem of course is jiggering together the formula that tells you what a T:2000 pennetration rating should equate to in BRP or how much 20 centimeters of Traveller bonded superdense stops.

Any gearheads want to take a crack at providing conversion (how to) info on the BRP Wiki?

Joseph Paul
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