Quote:
Originally Posted by Enpeze
You speak mainly from 3rd edition, no? I agree this is a rather cumbersome and not easy to use game. But its still a kind of roleplaying game for many people. 4e does not maintain this. They changed the 3e rules extremely. Its not more a rpg than say Advanced Heroquest or Heroscape or Warhammer Mordheim. Eg not using Miniatures and battlemaps is not intended, its a must. I would say playing it is a mix between a mmorpg computer game and board game. And DDI (D&D Interactive) the new subscribable online service of Wizards contributes to this feeling.
Yes I observed similar things. The D&D crowd is sometimes a strange kind of roleplayer. 
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Yup. I grew up with AD&D 2nd Ed. There was actually roleplaying there. A lot of roleplaying. I never read the 3rd ed. stuff... only 3.5, which was more in-line with 4th edition (though 4th seems MUCH more extreme in the direction it's taking). I played 3.5 a few times with the group I played with as a child... it was no longer roleplaying. We depended on dice for almost every interaction and the plot was wafer thin. The adventure called for constant combat to make us ignore the lack of plot (where in the past the games and rules always bowed down to the plot... kind of... we were kids!).
Hmmm... I think the D&D roleplayer would make the same argument of me, but I prefer old-school roleplaying... as in really getting INTO your roles, y'know?
That's kind of rambling. Anyways, I thought 3.5 quashed roleplaying as it was, but 4th seems to be going out of its way to show, "No... THIS is how you quash roleplaying!"