Quote:
Originally Posted by Joseph Paul
Atgxtg- When I did that recently I found that CoC pistol damage was way overrated and that there were other anomalous figures. I would be interested in seeing your results as a check on my own.
"+8 SIZ per doubling in BRP" What does this refer to?
Joseph Paul
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Pistol damage might be overrated. It also depends on what edtion of CoC you use, too. I once started working on a correlation between CoC/RQ weapon damages and 3G, the weapon design system for BTRC products (Stuff! weapon rules were developed from it). The neat thing about 3G is that you can take real world data, plug it into the formulas and get rather decent game stats.
In fact, if I just converted the 3G weapon ratings over to BRP most weapons and pistols would be within a die size or two (d8,d6, etc). The tricky part would be working out the scale BRP uses for rifles and heavier weapons. 3G is better than Stuff! for this sort of thing, but Stuff! is much simpler.
One key thing about most weapon stats is that few games use (or should use) a linear formula for determining damage. Most RPGs use some sort of scaling system for weapons and armor, fso a direct linear conversion gives ridiculous results. Especially when location makes such a bit difference in the effects of a hit.
The +8 SIZ doubling comment refers to the SIZ chart from RQ3, and I think the one for CoC ,too. For every doubling of the mass, SIZ goes up by 8, at least for the bulk of the table. That would help in working up SIZ scores for mecha and such. In EABA an improvement of +2 or +3 is a doubling of a value (twice as much mass, twice the speed, twice the distance). So if I can work out the ratio (like +2 mass in EABA is worth +8 SIZ in BRP, for x4 ratio) then conversion gets easier.