Quote:
Originally Posted by Harshax
Could you speak a little more on the differences mechanics-wise between clerics and wizards?
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The difference is in semantics more than anything. For instance, the mage is based on BRP 'Magic'. Which is the core system originating in the original Magic World all those years ago. It was chosen as the system for Chaos & Catacombs because it most resembles the D&D magic system.
For instance, mages use spell books to record their spells, they memorize a number of those spells for 'quick casting'. But unlike D&D they don't 'forget' them after casting and can cast them all day as long as their magic points hold out.
Now, with that in mind I chose to model cleric spell casting in the same way, but taking a hint from RQ, clerics must pray for new spells and sacrifice POW to obtain them. They don't require spell books, but are limited in the number of spells they can prepare for 'quick casting' in the same way as a mage.
The other thing I loved about the Magic World spell system is that a mage can cast spells from his spell book as well, it just takes longer, something mages always do in movies and literature, but not D&D.
It's hard to summarize an entire chapter in one post, but thats the general gist of it.
Rod