Quote:
Originally Posted by Atgxtg
Rurik,
Actually you can inflict a lethal wound with any weapon. It is just a question of how fast it takes to kill the guy, and if they are incapacitated or not. That is what I loved about TIMELORDS and CORPS.
|
Sorry, I wasn't clear. I'm with you 100%. I was responding to:
Quote:
Originally Posted by Joseph Paul
Atgxtg- When I did that recently I found that CoC pistol damage was way overrated and that there were other anomalous figures. I would be interested in seeing your results as a check on my own.
|
With:
Quote:
Originally Posted by Rurik
How so? As it is it is impossible for a low caliber handgun to kill a moderate sized person, and even a moderate handgun cannot kill a decent sized person easily. Only the .45 and up have a real shot at it, and often require an impale.
|
I was referring to with the COC rules. A .22 is not going to kill anyone with decent HP in the game, which is to me unrealistic. If you underpower handguns even more, as Joseph Paul suggests, you would be moving farther from reality. That's why I go on to mention the .22 to heart and brain. I'm pretty sure we are on the same page here.
Rifles actually over-penetrate, but have so much MORE energy even the fraction that is transferred to the target does massive tissue damage. Personally, I think mass matters more than velocity in damage (again favoring rifles), but that is subjective. That is why I think it is OK to give the .45 ACP higher damage than the 9mm. Personally I think the CoC damage values are good.
Pure kinetic energy based formulas are flawed. I look back at Aftermath! which did the same thing. .25ACPs couldn't hurt a fly and no one could possibly survive a high powered rifle - which is wrong. The reason people like them (formulas based on energy) is they can be accurately measured and calculated (though how come games that do this don't adjust damage dramatically with range as the velocity drops is beyond me). You come up with formulas that try to account for the other variables (range, target composition, mass, gravity, etc) but ultimately you are just arbitrarily assigning values in complex formulas - which is really not that different than arbitrarily assigning a value of say, 1d10+2 to a .45 ACP.