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Old October 18th, 2007
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Sorloc Sorloc is offline
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Just a thought here...

perhaps one should consider basing the damage on the size of the round, and the RANGE on the velocity / barrel length.

really, a pistol and rifle of the same calibre do much the same amount of damage, the rifle just does that damage farther away.

most pistols aren't using rifle ammo, even if the calibre is the same, I know this; it's because having a powerful round is useless if you're not sure where it's going to go - the limited range of pistols puts a cap on the useful power of the round.
but, comparing apples to apples, the same round will go further fired from a rifle than from a pistol, and more accurately.
the damage done by the projectile decreases with distance, and that decrease is less with a longer barrel.

I don't think a 'perfect' method will ever come by - and even if it did, it would probably be unplayable - but it seems that damage would be determined by calibre and muzzle velocity, and range (and damage reduction) would be determined by muzzle velocity and barrel length (and rifling, of course)


I'm not as concerned with bullets as I am with shrapnel and burst fire. Shotguns, grenades, and automatic weapons are hard for me to deal with (perhaps I need Cthulhu NOW), I just treat them as area effect attacks.
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