Thread: Math and BRP
View Single Post
  #11 (permalink)  
Old October 18th, 2007
lawrence.whitaker's Avatar
lawrence.whitaker lawrence.whitaker is offline
Loz
 
Join Date: Oct 2007
Posts: 74
Default

Quote:
I haven't seen the preview, but I don't know why you'd need a table for this. RQ never had one, and I'm pretty sure it's the only BRP with the special. It's pretty simple: Critical>Special>Success>Failure>Fumble. Whoever has the best success level wins. Use some common sense for how Failure>Fumble plays out verses Critcal>Special and you're good to go. Quick and simple...at least IMO.
The combat table has different effects depending on the success levels of the participants. For eg, Crit vs Fail = full damage, plus rolled damage, plus ignore armour, or parrying weapon/shield takes 4 pts of damage. There are 17 cross referenced entries and, whilst most are common sense, there are some entries where there's a lot to take in. I simply won't be able to remember the various outcomes off the top of my head! When I ran a BRP playtest combat, during the playtest session, I found that combat was slowed considerably whilst I figured the results through using the matrix.

Of course, I'm old now, and the mind isn't what it used to be. Wibble.
__________________
Pray, and pass the ammunition
Reply With Quote