Thread: Math and BRP
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Old October 18th, 2007
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Jason Durall Jason Durall is offline
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Join Date: Oct 2007
Location: Austin, TX
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Quote:
Originally Posted by lawrence.whitaker View Post
The combat table has different effects depending on the success levels of the participants. For eg, Crit vs Fail = full damage, plus rolled damage, plus ignore armour, or parrying weapon/shield takes 4 pts of damage. There are 17 cross referenced entries and, whilst most are common sense, there are some entries where there's a lot to take in. I simply won't be able to remember the various outcomes off the top of my head! When I ran a BRP playtest combat, during the playtest session, I found that combat was slowed considerably whilst I figured the results through using the matrix.

Of course, I'm old now, and the mind isn't what it used to be. Wibble.
On the other hand, most rolls are going to end up with basic successes or failures, which don't need the chart.
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