
October 18th, 2007
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Author
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Join Date: Oct 2007
Location: Austin, TX
Posts: 724
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Quote:
Originally Posted by lawrence.whitaker
The combat table has different effects depending on the success levels of the participants. For eg, Crit vs Fail = full damage, plus rolled damage, plus ignore armour, or parrying weapon/shield takes 4 pts of damage. There are 17 cross referenced entries and, whilst most are common sense, there are some entries where there's a lot to take in. I simply won't be able to remember the various outcomes off the top of my head! When I ran a BRP playtest combat, during the playtest session, I found that combat was slowed considerably whilst I figured the results through using the matrix.
Of course, I'm old now, and the mind isn't what it used to be. Wibble.
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On the other hand, most rolls are going to end up with basic successes or failures, which don't need the chart.
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