Quote:
Originally Posted by badcat
Yep, very flexible and useful. Which is why I don't understand the need for a fate point system, in general.
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I guess the acceptance of the BRP rules as they are depends primarly on playing style, experience and playing environment. Many people want to play the things they read in books or films and in these mediums the protagonists often dont not die because of an insignificant situation.
Not me. I dont see roleplaying games as books or films, because this could lead to serious bad (for me and my players) gaming style called
railroading.
The only thing I take from movies and litereature are ideas for moods, NPC and sometimes story hooks. But I dont play stories "after books" and in my games there are no heroes. They are always gritty and sometimes rather dark and like in real life you can die if you are stupid or have bad luck. The players have to work and to struggle to survive dangerous situations but thereafter their victory is double sweet. After more than 20 years I think they really like it.
BRP is the ideal vehicle for this style of playing, IMO.