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Old October 18th, 2007
Aycorn Aycorn is offline
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Quote:
Originally Posted by Enpeze View Post
I guess the acceptance of the BRP rules as they are depends primarly on playing style, experience and playing environment. Many people want to play the things they read in books or films and in these mediums the protagonists often dont not die because of an insignificant situation.
Not me. I dont see roleplaying games as books or films, because this could lead to serious bad (for me and my players) gaming style called railroading.
The only thing I take from movies and litereature are ideas for moods, NPC and sometimes story hooks. But I dont play stories "after books" and in my games there are no heroes. They are always gritty and sometimes rather dark and like in real life you can die if you are stupid or have bad luck. The players have to work and to struggle to survive dangerous situations but thereafter their victory is double sweet. After more than 20 years I think they really it.
BRP is the ideal vehicle for this style of playing, IMO.
Y'know, I've often heard RP in general described as "let's pretend, with rules." And the thing is, as a kid, I distinctly remember my best friend and I, when playing games with toy soldiers or G.I Joes or whatever, used to establish this rule where, if a situation arose where one of them would believably be killed in real life (i.e. the pillow we were pretending was a giant boulder fell smack on them), then they were "killed" and that was it. No second chances.

It added an element of vicarious risk that we both liked a lot. And I think the same element is there in RPG's.

As a GM, I have always said - I do not KILL characters. I do not, as policy, set up traps that can't be escaped or pit them against foes they can't possibly defeat. BUT - I do not prevent them being killed in the course of things, either. I won't kill characters, but I will allow them to be killed.
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