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Old October 18th, 2007
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Atgxtg Atgxtg is offline
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Interesting, but I7d say use POW or CHA to continue acting rather than CON. It really isn't so much a question of your health, but of you determination.

CON would be used to survive or heal from the injury.

What I7d like to use is a delayed fatality/bleed to death rule. Something like a injury will inflict another point of general HP damage every (CON-DMG) minutes. Or maybe use a DMG vs. CON of resistance chart.

DMG Result
CS=1hp/SR
SS=1hp/MR
Sucess=1hp/MIN
Fail=1hp/hour
Fumble= 1hp/day

Successful treatment will stabilize the wound and stop HP loss.


In the real world, pretty much no one drops dead when they get shot, but everyone dies if they don't treat the wound. Maybe we could apply a modfier to the roll to treat the wound making it harder to stabilize more serious injuries?


BTW, while we are discussing injury. How about we swipe the HEaling Rate rules from Pendragon, where character heal (STR+CON)/10 HP per week? That way healthy character would heal faster than small sickly ones? It always bugged me that the guy with an 18 CON took just as long to heal from a 3 point injury as the guy with a 6 CON.
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