Thread: Math and BRP
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Old October 18th, 2007
RMS RMS is offline
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Quote:
Originally Posted by lawrence.whitaker View Post
The combat table has different effects depending on the success levels of the participants. For eg, Crit vs Fail = full damage, plus rolled damage, plus ignore armour, or parrying weapon/shield takes 4 pts of damage. There are 17 cross referenced entries and, whilst most are common sense, there are some entries where there's a lot to take in. I simply won't be able to remember the various outcomes off the top of my head! When I ran a BRP playtest combat, during the playtest session, I found that combat was slowed considerably whilst I figured the results through using the matrix.
Since I haven't seen it yet, I'll withhold any judgement until I do. The old RQ way for this was that level of attackers success determined damage and bypassed armor with a critical. Level of defenders success determined how affective the parry was (or the dodge). You could have built a matrix, but it really wasn't necessary.

Quote:
Of course, I'm old now, and the mind isn't what it used to be. Wibble.
Tell me about it. No doubt part of the charm of all of this is that I already know the system pretty well and have been using it since I was young enough to actually memorize something!
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