Thread: Worlds Beyond
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Old July 14th, 2008
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Conrad Conrad is offline
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Join Date: Nov 2007
Location: The Dark Nebula
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Quote:
Originally Posted by Shaira View Post
IThings like:

i.) The impact of extreme longevity on humankind
ii.) Ubiquitous and cheap AI
iii.) Easy geneering
iv.) Ubiquitous PSI or pseudo-PSI*
v.) Stop being impressed by computers - the future probably won't even perceive them as discrete objects, they'll be everywhere and invisible
vi.) Heaps of artificial lifeforms, and blurring of distinctions.
vii.) Dimensional technology, including instantaneous travel in certain cases, harnessing of gravity, as yet unknown tech, a la Rudy Rucker
viii.) Relativistic effects meaning temporal integrity is not required in societies - people may be out travelling for 10 years whilst 1000 years pass locally. Different evolutionary / technological levels constantly clashing, returnee culture shock, etc.
ix.) Extreme evolutionary, social, philosophical and linguistic divergence as humanity spreads out over millennia. Not just Asimov-type divergence, but *major* freakout stuff.
x.) Money as an interstellar lingua franca, but not really used within societies themselves.
I'd like to see a BRP SF rpg with ships that are alive, can change their colour (and shape) so that they strobe madly when going into combat. I'd like to see an option to be able to play living space craft as well.
I'd like to see a space opera game where there are no baseline normal everyday humans. Every character would have some sort of enhancement.
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