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Originally Posted by Simlasa
That's funny, I've never played in a game that didn't have at least some house rules.. even if that just means ignoring some of the ones in the rulebook.
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I did not use the word "significant" accidentally. To people who are bothered by such, introducing a hero point type mechanic into a game that doesn't have one is beyond what they'll often want to do with house rules.
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What are we 'ignoring'? I am completely aware that SOME people like fate
points and ads disads and other stuff... but I don't, I want the OTHER game, the one without those things. Choice is good, right?
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You probably aren't, but some people in this thread have acted like this _isn't_ one of the reasons its not a popular system, and I think they _are_ ignoring it, or trying to.
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Though I guess, as a fan of an 'older system', I'm obviously unable to discern good rules from bad...
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Please. Lose the chip.
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If we go by the 'general tastes' of the hobby we'd also have to throw in levels and classes and alignments... the stuff RQ was such a revolution against in the first place.
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Actually, unless _all_ you look at is WOTC and Palladium, there's little sign that's a general taste of the hobby. You have to look good and hard to find any other game made in the last 20 years that uses them.
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Who said anything about 'only'... I'm just saying that trying to market the \
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Again, you probably aren't; I'm just suggesting that people who think that exposure will magically increase the popularity of BRP games dramatically are likely living in a dream world.
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Trying to change the rules to suit people, when there are already a lot of happy players just doesn't seem as likely to work out. It could easily alienate folks like me and not draw in any new blood at all.
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That's always a risk, but the question you have to ask is if meeting halfway is worth it to you. If it isn't, it isn't.