Quote:
Originally Posted by GerallKahla
Many of the elements Shaira was describing fit into Iain M. Banks' Culture novels...
Regardless, I agree that the interesting bits of science fiction gaming are deep under the chrome and rayguns. Hell, the "chrome and rayguns" paradigm is, what?, 50 years old now?
We'd also have to define Humans' place in the culture found in the new environment.
What specific things do we want to tinker with? How do these changes interact with each other?
Too many things, and you run the risk of a setting that's too alien for most gamers to invest in. Too few things (or not developing them deep enough), and you are in danger of seeming cliche.
This thread's very interesting... 
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I thought that "chrome and rayguns" went right back beyond even E.E. Smith's Lensman series.
If Iain M. Banks Culture books don't alienate readers then they could be used as some sort of starting point for developing a more modern type of space opera roleplaying for BRP.
As for things seeming cliched, even modern space opera has its recurring ideas, but that doesn't hurt a roleplaying game that needs commonly accepted tropes to keep players from being alienated.