Quote:
Originally Posted by Nightshade
I suspect there's a dance of resources that go on here; there are complicating issues with big books, and if it doesn't sell well, you take a bath; with two smaller ones, you're less likely to have both not sell (because someone didn't want to spend money on a big book they weren't going to use half of) and as such you're a little safer.
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I like the sound of a book of generic space opera rules ( ship design and combat and world generation) plus a few different backgrounds ( an updated Worlds Beyond plus an updated Future World possibly?). The generic rules would be essential to any of the backgrounds so that all the book was useful to the GM.