Some of our house rules for special ammo are
-AP round: 1/2 targets armor
-explosive round (SciFi): +1d6 damage
The above house rule for AP rounds are only applicable if you use fixed armor instead of variable (like in SB). If we use variable armor then then we scale the armor roll 2 dice down. (eg. a 1d10-1 becomes a 1d6-1)
The above AP rule could also be used for warhammers/warpicks, some specialized crossbows and other armor breaking gear.
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