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Originally Posted by Simlasa
After reading through that RPG.net thread on drama points again, I am reminded that there were a lot of good ideas in there about how, when, and when not to use them... and I realized that the thing I specifically don't like about some manifestations of them is re-rolls and revisionist manipulation of the setting by players ('Oh look, I found a clue!').
But there are lots of ways to use them without crossing over into that sort of thing...
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Well, honestly things like Dramatic Editing are a step farther along than simple luck points and the like; while I think they have a place in certain sorts of structured stylized settings (superhero games for example), they're well beyond what I've been talking about here.
Why do rerolls specifically bother you? As compared to other buffering uses?
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I'd still prefer them to remain optional though.
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I think there's nothing wrong with that; I just think it serves people that they're in the rules, and properly integrated by someone who understands the rules structure.