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Originally Posted by SDLeary
Very true. But for a simple (in terms of combat) game like Cthulhu, it made sense. And it does give a very very good baseline to work from.
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Its certainly better than muzzle energy which I often find a bit dodgy to use by itself.
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By enforcing impailing (I would limit this to first round in a burst, as in the rules), and criticals, you enable almost any round to not only take big hulking types down, but to kill them.
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I'd have never thought of _not_ giving firearms impaling damage, to tell the truth. I have to remind myself its not standard to non-RQ versions of BRP.
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I've been toying with the idea that criticals are auto death in the head and chest, but for NPCs... kindof a toned down mook rule.
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I don't think that'd be necessary, honestly; impales are usually ugly enough to do the job. There are some problems with criticals in some versions of BRP not dealing with unarmored targets well, but I think that needs to be addressed generically; its not just a problem with guns.