Thread: Worlds Beyond
View Single Post
  #80 (permalink)  
Old July 21st, 2008
FunGuyFromYuggoth's Avatar
FunGuyFromYuggoth FunGuyFromYuggoth is offline
Senior Member
 
Join Date: Jan 2008
Location: Los Angeles, CA, USA
Posts: 176
Default

I would submit that a very robust ruleset is freely available from the 1980s for the Star Frontiers game. It is available as a resource to be mined for GM's (especially those who remember with affection the old Star Frontiers game).

The rules are convertible (deduct the setting specific information) and theoretically usable "out-of-the-box" with BRP because they rely on percentile dice ratcheted to a six level system on four skills: Piloting, Astrogation, Engineering, and Gunnery. A possible conversion could have Levels 1=1-15%,2=16-31%, 3=32-47%, 4=48-63%, 5=64-79%, and 6=80-95%) from here, but of course I am speaking about Knight Hawks (their starship rules). An explanation of how they can post it online without the Powers that Be raining locusts, blood, and lawyers on them here. I would not recommend the full-on wargaming experience in the advanced rules, but you can have some fun with their rules for economics (how to make and lose money), mining, movement--and of course, combat!

Quote:
A second boxed set called "Knight Hawks" followed shortly. It provided rules for using starships in the setting and also a set of wargame rules for fighting space battles between the UPF and Sathar. Included were counters for starships, two-ten sided dice, a large folding map with open space on one side and on the other a space station and starship (for use with the included adventure), and the adventure SFKH-0: Warriors of White Light.
__________________
Roll D100 and let the percentiles sort them out.

Last edited by FunGuyFromYuggoth; July 21st, 2008 at 06:11.
Reply With Quote