I would submit that a very robust ruleset is freely available from the 1980s for the
Star Frontiers game. It is available as a resource to be mined for GM's (especially those who remember with affection the old Star Frontiers game).
The rules are convertible (deduct the setting specific information) and theoretically usable "out-of-the-box" with BRP because they rely on
percentile dice ratcheted to a six level system on four skills: Piloting, Astrogation, Engineering, and Gunnery. A possible conversion could have Levels 1=1-15%,2=16-31%, 3=32-47%, 4=48-63%, 5=64-79%, and 6=80-95%) from
here, but of course I am speaking about
Knight Hawks (their starship rules). An explanation of how they can post it online without the Powers that Be raining locusts, blood, and lawyers on them
here. I would not recommend the full-on wargaming experience in the advanced rules, but you can have some fun with their rules for economics (how to make and lose money), mining, movement--and of course, combat!
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A second boxed set called "Knight Hawks" followed shortly. It provided rules for using starships in the setting and also a set of wargame rules for fighting space battles between the UPF and Sathar. Included were counters for starships, two-ten sided dice, a large folding map with open space on one side and on the other a space station and starship (for use with the included adventure), and the adventure SFKH-0: Warriors of White Light.
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