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Old October 20th, 2007
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Atgxtg Atgxtg is offline
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The reduced damage values would work with the bleeding rule I inbtroduced eariler.

As for the damaged in the book, they are pretty random, and do not match up well with the actual energy of the various rounds. FOr example a .38 round is not nearly as lethal as a 9mm round. A .38 special round on the other hand is.

The big problem I have with the 5th edition damage is that the pistols are overpowered compared to the rifles. For example, an 5.56 nato round has more energy than a .44 Mag, yet the damages are about the same. It also has nearly twice the penetrating power, an important factor when dealing with body armor.

First edition CoC (and most Chaoisum products) put the 9mm at 1D8 so I went with that.

I suspposed I could redo the damages with the 9mm at 1D10 and shift up the rifles a little, but was worried about making some weapons "autokills". With general HP and little armor to speak of, I am concerned about making the guns too lethal. In the real world, one shot from most weapons won't kill you-at least not right away. Lying on the ground, bleeding, crying for your Mommy, yeah, but not dead.

BTW, I was assuming that double damage on an impale was still the standard rule for CoC, so that, combined with the shot range modifier would make most pistols pretty dangerous at the 20 foot range that they are typically used at.
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