View Single Post
  #25 (permalink)  
Old October 20th, 2007
Rurik Rurik is offline
Senior Member
 
Join Date: Sep 2007
Posts: 305
Default

Quote:
Originally Posted by Atgxtg View Post
Not too shabby Rurik,

About the only thing I'd dispute is that AP rounds loose accuracy over long distance. I don't think that is a property of AP as much as a property of less mass, and thus lower inertia. Main reason I bring that up is because a lot of AP rounds have increased powder for more energy and flatter trajectories. Oh, and the AP anti-tank round typically have the longest range.



BTW, Sandy may have used Jane's to get the weapon damages, but for whatever reason, those numbers were thrown out when they revised the game. First edition CoC damages are different that what is is 5th, and seem to work better IMO.

P.S. Rurik, you sure you haven't read Timelords? Your damage idea is fairly similar to what they do there.
AP Rounds lose accuracy because they are teflon coated. The reason is that AP rounds are made out of harder metals (steel or alloys) than non AP rounds. When first being developed the hard rounds ruined a weapons rifling in short order. The teflon coating helps reduces friction and so the round does less damage to the barrel's rifling, but also does not 'take' to the rifling as well, and less rotational spin is created (which is the whole point of the rifling).

Good old soft lead takes to the rifling very well so actually shoot straighter (and also does verry little damage to the rifling because lead is so much softer than the barrel's steel).

Positive I've never read Timelords. Sounds decent though.
Reply With Quote