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Old October 20th, 2007
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soltakss soltakss is offline
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Join Date: Sep 2007
Location: Birmingham, UK
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Quote:
Originally Posted by Nightshade View Post
One thing that you have to watch when setting weapon damages is making them _too_ robust. Handguns kill people, and do so regularly, but people also eat four or five shots and keep coming; rifle rounds are more reliable, but people still survive being shot with rifles (and even .50 caliber machine guns). That's why I suspect keeping the damage somewhat modest and expecting impales to make up the difference is going to work better than getting too carried away with base damage.
But, because BRP damage is random, this is taken care of.

Just because something does 3D6 damage does not mean it automatically kills someone. It can do 3 damage as easily as 18.

What happens on average is more important. Shoot 100 people in the chest with a .38 and see how many die immediately. Do the same again with a .22, a .45, a 12 bore(guage) and so on. It might be a bit messy but it would probably be worth it from a gaming-reasearch point of view.
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